As the territories of Kingsburg expand, the forging of the realm continues! A host of new governors have been given command of outlying provinces of the royal realm, and once again they must influence advisors, strengthen their provinces, and defend the realm from the depredations of marauding foes.
Competing with their fellows, governors must utilize brand new abilities and buildings to their fullest to secure a place on the king's council! Kingsburg: To Forge a Realm contains a host of new features for your Kingsburg game, including:
• New province sheets with additional buildings.
• Building row overlays.
• Governor Cards
• The Destiny deck
• Soldier Tokens
Kingsburg: To Forge a Realm adds modular game variants that can be played individually, in various combinations, or all together for a richer gaming experience for your gaming group!
More Info From Boardgamegeek:
The expansion is composed by five "modules". One or more modules can be added to the game in order to customize it to your liking (or to have a slightly different challenge each time).
They are: 1) two extra rows of buildings 2) seven "alternative rows" of buildings (each replacing one of the seven standard ones; each player gets two of these during setup and thus has a slightly different board than the others to manage) 3) more than twenty Characters (each one with a special ability; every player gets one of them and enjoys his/her special power for the whole game) 4) more than twenty Events (they are shuffled and one is revealed at the start of each year, producing a special effect for that year only, which may be helpful, neutral or detrimental, but it's always applied to all players) 5) an alternative (deterministic) way to handle wintry reinforcements (rather than the die, each player gets six tokens numbered 0, 1, 1, 2, 3 and 4 during setup; at the beginning of each Winter you use and discard a token to get that many extra soldiers from the King).
Now available @ $45 per set!
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