Thursday, November 13, 2008

New Game Preview: Wasabi!

Z-Man Games have recently released Wasabi!, a new game about Sushi making! Here's more information on this fun game: Designed by Joshua Cappel and Adam Gertzbein You are an apprentice to a great sushi master, and you have spent the last ten years honing your skills in preparation for this day— your final test before earning the title of expert chef: Itamae-San. Sushi is about culinary expertise, and you must always strive to master your skills while serving an array of vivid colors, mouthwatering tastes, and creative combinations. The test will be difficult. You must compete against the other hopefuls, all working in the same confined area to produce recipes of varying complexity. Only one of you will earn the respect of your teacher, and the revered title of Itamae-San! CARDS SOME RECIPES
board, 72 Ingredient tiles, 40 Challenge tokens, 52 Recipe strips, 10 cards, 4 bowls, 4 menu screens, wooden Wasabi! cubes, rules,
No. of players: 2-4
Ages: 10+
Playing time: 30-45 minutes
Price: USD$34.99
Wasabi! will be here really soon and Budget Board Games is proud to introduce this really fun game at a special price of SGD$45. There are limited sets so please reserve your set soon!

Sunday, October 12, 2008

New Game Preview: Galaxy Trucker

Rio Grande Games recently released Galaxy Trucker, a much sought after game which has being out of stock for some time! Here is more information on it: Corporation Incorporated is an interplanetary construction firm that buildssewer systems and low-income housing on the less-developed planets of the Galaxy. For years, Corp Inc. has tottered on the brink of bankruptcy: transporting building materials to the edge of the Galaxy, where the need for their services is greatest, is a risky business. The company was saved by a few visionaries on the board of directors. Instead of shipping materials to the Periphery, they reasoned, why not build the materials into spacecraft and let them ship themselves? Furthermore, why hire pilots if there are nut-cases who will do it for free?That’s where you come in. Just sign the contract, and you gain unrestricted access to a Corp Inc. Warehouse. Build your own space ship from the available prefabricated components, and fly it to the Periphery. Of course, you may have to eat a loss, but any profi ts you make along the way are yours to keep, and Corporation Incorporated will pay you a bonus for quick delivery.It’s possible that you will end up with an insurmountable debt and fi nish your days panhandling on the streets of Deneb III, but if Lady Luck should smile upon you, you just might find yourself among the 10 billion richest people in the Galaxy! Awards 2008 Spiel des Jahres Recommendation. You can watch the video review here:

Wednesday, October 8, 2008

New Game Preview: Chinatown

Z-Man Games has recently released Chinatown, a long sought after game which has being out-of-print for a long time! Designed by Karsten Hartwig New York in the 1960’s. A new wave of Chinese immigrants is moving into Chinatown. The adoption of the new immigration act has launched the district in a demographic boom! It now reaches Canal Street to the north and Bowery Street to the east. The immigrants, hard-working men and women, are arriving by the thousands to buy buildings, establish businesses and fulfill the American Dream! In this game, you are one of them. With all your savings in hand, the Big Apple is up for grabs! Will you know how to use your talents and acquire the most extraordinary fortune in America? The board represents the New York Chinatown of the mid-60’s. It is divided into 6 districts containing buildings numbered from 1 to 85. A game is played over 6 rounds. In each round, the players receive income from the businesses they have managed to establish. To generate the maximum income, shops of the same type need to be built on adjacent buildings. At the beginning of each round, players draw new Building cards and new Shop tiles. They must then use their negotiation skills to acquire adjacent buildings and establish businesses. But it is not always that easy…In this game where everything can be negotiated, only the hard laws of the market prevail.


board, 150 wooden markers, 90 shop tiles, 1 year marker, 175 cards, linen bag,

No. of players: 3-5

Ages: 12+ Playing time: 60 minutes Price: $79.90 SGD Info from BoardGameGeek "This is a negotiation game in the truest sense of the word. In it, players acquire ownership of sections of city blocks then place tiles, representing businesses, onto the block-sections. At the end of each turn, each tile you've laid gives you some sort of payout, but completed businesses (formed of three to six connected tiles of the same type) pay quite a bit better. All these resources are dealt to the players randomly, however, so players must trade to get matching businesses and adjacent locations." This game is #2 in the Alea big box series. Awards: 2008 Årets Familiespill (Family Game of the Year, Norway) Nominee. 1999 Spiel des Jahres Recommendation. New stock will arrive at Budget Board Games in 2 weeks time. Please email us to reserve your set to avoid disappointment! Stock Update for Chinatown: Our first batch of China is overwhelming received, there is only 1 set left so please reserve your set soon!

Monday, September 8, 2008

New Game Intro: Shadow Hunters

"Shadow Hunters" is a survival board game where three groups of characters, "Shadow (Monster like a Vampire)" "Hunter (exorcists)" and "Neutral (ordinary human)" struggle against each other to survive.
The story takes place in a forest of devildom.You assume one of the three groups of characters concealing your identity from others' judgment.
You are a Shadow, a creature of the night, or a Hunter, a human whose job is to destroy supernatural creatures, or a civilian, a normal human just caught in the middle of this ancient battle. But your identity remains secret until someone outs you through your actions and through Hermit cards or you reveal yourself to use your special ability. The key to victory is to identify your allies and enemies early.
Once your identity is revealed, your enemies will attack without impunity using their special abilities like Demolish, Teleport, and Suck Blood or equipment cards such as the Rusty Broad Ax or Fortune Brooch. This ancient battle comes to a head and only one group will stand victorious – or a civilian, in the right circumstances, might claim victory.
The Components:
1 Game board - functions both as a battleground where the characters duke it out and a HP track to indicate the health of each character.
6 Area Cards – each card has a number (or two) and its own special functions 10 Character Cards – in 3 different fractions: Hunter, Shadow and Neutral
16 Hermit Cards – help you to ‘guess’ the identity of another player
16 White Cards/ 16 Black Cards – provide you with an assortment of “Equipment” and “Single-Use” cards to aid you or hinder you in combat and survival.
16 Wooden Marker – come in 8 colored-pair, one serving as the “Player Piece” on the battleground area and the other as the “HP Piece” on the HP track.
8 Player Card – come in corresponding colors with the wooden markers
1 4-side Dice/ 1 6-sided Dice – use for movement and combat
This new game uses mechanics similar to "Citadels" , "Bang!" and "Munchkin". A good new addition to the "Hidden Identity" genre of games which caters to a large group of 4 to 8 players!

Sunday, August 3, 2008

New Game Preview: Race for the Galaxy

Rio Grande Games has reprinted Race for the Galaxy, which is a red hot game now in the US! Read further on to discover why is it so addictive and why is it challenging Magic: The Gathering number of plays each week! Game Description In Race for the Galaxy, players build galactic civilizations by game cards that represent worlds or technical and social developments.Each round consists of one or more of five possible phases. In each round, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur. For these phases, every player performs the phase’s action, while the selecting player(s) also get a bonus for that phase. For example, if at least one player chooses the Develop action, then the Develop phase will occur; otherwise it is skipped. In it, each player may simultaneously select a development from his hand of cards to build. After revealing the cards, each player adds his development to his tableau of cards on the table and then discards cards from his hand equal to its cost. Each player who chose Develop discards one card fewer as his bonus. Explore allows a player to draw cards and select which of them to add to his hand. Settle allows a player to place a world in his tableau. Some worlds produce goods, represented by face down cards, when Produce is selected. These goods can be discarded for victory points or sold to add cards to the player’s hand by selecting Consume. With cards, players can settle new worlds and build more developments, gaining both victory points and card powers that provide advantages in certain phases. The player who best manages his cards, phase and bonus selections, and card powers to build the greatest space empire, wins. The winner is the player with the most victory points. History Race for the Galaxy's development began when Thomas Lehmann started work on a card game version of Puerto Rico in parallel with Andreas Seyfarth's own. Their independent efforts resulted in some degree of collaboration, and though some of Mr. Lehmann's design ideas did not make it into what eventually became San Juan, he continued to develop his concepts, exchanging the theme and incorporating elements from an unpublished customizable card game he had previously designed. For a more detailed narrative from the designer, himself, please see these three articles at 1. Race for the Galaxy Designer Preview #1 2. Race for the Galaxy Designer Preview #2 3. Race for the Galaxy Designer Preview #3 Comparison to San Juan Race for the Galaxy benefits from an unusually thorough development process, involving thousands of test games and the deliberate design of an unusually coherent iconography (by onigame and the graphics designer, Mirko Suzuki) as well as a unique approach to player interaction that prevents direct conflict and encourages "parasitic conflict". Two yet to be released expansions adding new cards, concepts, and starting planets, and supporting up to 6 players, are already completed. Some of the significant differences between San Juan and Race for the Galaxy include: ROLE SELECTION San Juan: Players pick roles one at a time in turn order. A role that is picked is unavailable to be picked by other players. Each role has exactly one advantage for the one who picked it. RftG: Players pick roles secretly and simultaneously. Multiple players can possibly pick the same role. Some roles have two advantages of which the player who picked the role must choose one. THEME & GAMEPLAY San Juan: Tightly linked to Puerto Rico creating a gameplay experience that feels like a lighter, faster version of the boardgame. RftG: Space theme that is completely divorced from its Puerto Rico roots allowing for some divergence from the original's gameplay. 6-COST CARDS San Juan: Their only function is to generate end-of-game victory point bonuses in exactly the same spirit as the "big buildings" of Puerto Rico RftG: Function as end-of-game victory point bonuses but also provide benefits and advantages during gameplay EXPANDABILITY & PLAYERS San Juan: As of now there are no expansions announced and number of players is limited to 2-4 RftG: Two expansions already designed and planned to be released in the future. The base game is 2-4 players but the eventual expansions will increase that to 1-6 players. For Puerto Rico lovers, Race for the Galaxy is in my opinion a better reproduction of Puerto Rico as a card game than San Juan due to RfTG having a Produce/Consume cycle much like the Craftsman/Captain roles in Puerto Rico. The use of the VPs and goods on the planets are so much like producing goods and the Trader/Captain roles in Puerto Rico. Race for the Galaxy is currently my most played and liked game and I recommend it because: 1. RfTG plays fast. A typical game for seasoned players lasts 30-45mins. 2. RfTG is also a very "combo" like play game. It plays like a CCG game like Magic the Gathering but you don't need to collect it! 3. RfTG encourages dynamic play. Each game plays differently and leave you with the "I want to play again" feeling! 4. RfTG is playable up to 6 players with the 2 new expansions. This is a plus point for bigger player groups who like quick and strategic card games! Some warnings too about Race for the Galaxy: 1. The space theme seem to turn off some players. 2. There's a steep learning curve to understand the game and get use to the icons. Typically you need 2-3 games to understand and play it.

New Game Preview: World of Warcraft Adventure Game

Fantasy Flight Games just released a new World of Warcraft Board Game named "World of Warcraft Adventure Game". ( Here's some info on it from Fantasy Flight's site: Only one hero can be the greatest adventurer in Azeroth — will it be you? World of Warcraft: the Adventure Game is a fast-paced game of danger, conflict, and heroes. 2-4 players engage in a struggle for glory and valor as they travel the East Kingdoms of Azeroth battling monsters, completing quests, and vanquishing each other in their bid for supremacy! - Fast paced immersive action with four unique heroes - Battle monsters as well as your fellow players - Innovative game design with multi-tier encounters and quests For more info about the game: Also, here's a nice review of the game at boardgamegeek: All our new WOW: Adventure games are sold. If you want a copy, do email us to order for a restock of it!

Thursday, June 19, 2008

Upcoming Games: Snorta Party Board Game

Here's a game preview for Snorta:

(Adapted from

Snorta Party Board Game

The Party Game where everyone is an animal.......or at least sounds like one!

Get ready for laughter as your friends and family suddenly start sounding like they were born in a barn!

In Snorta each player chooses the sound of a typical farm animal and the fun begins. As players quickly flip over cards, tongue-tied players stumble and stutter to blurt out the animal sounds of the other players. Before long your “barnyard” fills with bales of laughter.

You will have a hoot with Snorta!

2006 Årets Familiespil, Family Game of the Year Denmark
2006 Vuoden Perhepeli
2007 Vinner av Årets Selskapsspill - Winner of Party Game of the Year, Norway

Upcoming Games, 19th June '08: Munchkin Expansion Bundle!

Here's a preview of the games which will be in stock : Munchkin Expansion Bundle (Adapted from

Introducing Budget Board Games Munchkin Expansion Bundle consisting of:

1. Munchkin 2 - Unnatural Axe

You demanded it, and here it is. Created by Steve Jackson and illustrated by John Kovalic . . . 112 more cards for the game of killing monsters and taking their stuff.

Play a new race: Orcs! Face foes like the Hydrant and the Tentacle Demons.
Equip yourself with dread armor like the Spiked Codpiece.
Recruit allies like the Shoulder Dragon.
Wield mighty weapons like Druid Fluid, the Catapult and, of course, the dread Unnatural Axe . . . and show them who's the greatest munchkin of all.

Munchkin 2 - Unnatural Axe is a supplement to Munchkin; you will need the original game to play. Or you could add it to a game of Munchkin, Munchkin Fu, or Munchkin Bites! instead, or mix them all together for a Munchkin-fest of truly mind-bending proportions!

2. Munchkin 3 - Clerical Errors

You wanted more Munchkin, so here it is! Created by Steve Jackson and illustrated by John Kovalic . . .

Munchkin 3 - Clerical Errors has 112 more cards for the best-selling game of killing monsters and taking their stuff.
Play a new race: Gnomes!
Try on the Bard class.
Face the Tequila Mockingbird, the Bad Ass, and the dreaded Auntie Paladin!
Equip yourself with amazing items like the Chainmail Bikini and the Stab-A-Matic . . . and show them who's the mightiest, munchkinest dungeon delver of them all. And this set has a special treat.

We asked five of our favorite Comic Guys to do one card each. So in this set you'll find:
Phil Foglio's Magnificent Hat
Pete Abrams' Perfectly Ordinary Rabbit
Tom Ricket' s Stick Figure
Jon Rosenberg's Fowl Fiend and
Randy Milholland's Redneck Tree!

Munchkin 3 - Clerical Errors is a supplement to Munchkin; you will need the original game to play. Or you could add it to a game of Munchkin,

Munchkin Fu, or Munchkin Bites! instead, or mix them all together for a Munchkin-fest of truly mind-bending proportions!

3. Munchkin 4: The Need for Steed

Munchkin 4: The Need for Steed is the third expansion for the original Munchkin - 112 more John Kovalic-illustrated cards for killing monsters, stealing treasure, and backstabbing your fellow players. This set introduces Steeds, the trusty mounts of legend . . . Oh, wait - this is Munchkin! So these Steeds include not just the Dragon and the Tiger, but the Giant Mutant Gerbil (drawn by guest artist Shaenon K. Garrity of Narbonic), the Chicken, and Big Joe, who might be a Steed or might be a Hireling. It's hard to tell.

Hireling? Yes indeed, The Need for Steed has lots and lots of Hirelings, who look quite a bit like Sidekicks from Super Munchkin, or Minions from Munchkin Bites! Add these valuable characters to your retinue, use their special abilities, and sacrifice them without a thought to save your own skin! Or, better yet, kill somebody else's Hireling. That's the way a Munchkin does it! Feel the need . . .

The Need for Steed!

4. Munchkin 5 - De-Ranged

More of the twisted humor of Steve Jackson and John Kovalic in a 112-card supplement for Munchkin! De-Ranged has everything you love about Munchkin, including:

A new Class! Rangers can tame monsters and ride them!
Treasure! Track down the Philosopher's Scone, put Racing Stripes on your Steed, and fill your Canteen of Spleen with Carbonated Holy Water!
Monsters! Beware the Telemarketer, the Poultrygeist, and the Undead Clowns.

And more monsters: imports! That's right, unique monsters created by the European Munchkin publishers, available for the first time in English. Quake in fear at the Brothers Grimm and the Snerks! Or just kill them and take their stuff. Your choice.

Munchkin 5 - De-Ranged. All the munchkin-ism of a prestige class, with none of that annoying roleplaying stuff.

5. Munchkin 6 - Demented Dungeons

Now It's Really A Dungeon Crawl!

Munchkin is about kicking down Doors, killing Monsters, and stealing their Treasure. But where are the dank walls of the subterranean labyrinth where our heroes engage in their murderous exploits? Demented Dungeons introduces a new twist on Munchkin.

Now you can enter the Dungeon of Elvish Excess, where everyone is an Elf.

Or take a Portal to the Dungeon of Manga Wrangling, where tentacles are even more dangerous. Or power up in the Dungeon of Unexpected Epicness - although it's hardly "unexpected," given the name. Or all of them at once!

Each of the 20 double-sized Dungeon cards adds a new rule that affects the entire party, and maybe the monsters too! Use the 16 Portal cards to jump from one Dungeon to the next in your search for gold and glory. Munchkin 6 - Demented Dungeons is an expansion for the classic Munchkin set, and was designed by Steve Jackson and illustrated by John Kovalic.

The price for this Munchkin Expansion Bundle is $109.90. There are limited sets for this bundle so please email us to order to avoid delays in getting your bundle!

Upcoming Games, 19th June '08: Munchkin Fu Combo Pack!

Here's a preview of the games which will be in stock : Munchkin Fu Combo Pack
(Adapted from

Introducing Munchkin Fu Combo Pack consisting of:

1. Munchkin Fu Card Game

If you loved Munchkin . . . look out. Here they come again.

"I'm a Ninja with the Dragon Tooth Katana!""I'm a Monk with the Sai of Spleen Mangling. Fear my Drunken Monkey Kung Fu!""I'm a Yakuza with a gun. Run away!"

The Munchkins are back! Now the game is chop-socky Hong Kong action. The characters are Samurai, Ninja, Yakuza, and Monks. The foes are mooks, demons, and assorted bad guys from all the worst martial arts films you've ever seen. Collect treasures and learn new styles to build up your character's powers. Kill the monsters, take their stuff, and be the first one to 10th level!

Players: 2-6
Ages: 12 and above

For more info:

2. Munchkin Fu 2: Monky Business Expansion

Munchkin Fu won the Origins "Gamer's Choice Award" for the Best Card Game of 2003. How do you follow something like that? With more mooks, more mayhem, more monsters, more munchkins, more monks - especially more monks - in Munchkin Fu 2 - Monky Business!

Learn new styles like Kong Fu, Fee Fi Fo Fu, Sna Fu, and the ever-perilous Stomach Fu! Pick up dangerous new weapons like the Auspicious Ivory Gutting Hook and the Tofu Tonfa. Garb yourself in the Hong Kong Sarong. Slay foes like the Sex Gaki, Clamera, and Genghis Cong . . . and take their stuff!

Players: 2-6
Ages: 12 and above

The price for this Munchkin Fu Combo Pack is $54.90. There are limited sets for this bundle so please email us to order to avoid delays in getting your bundle!

For more info:

Monday, June 16, 2008

Boardgaming with young children

In Singapore, we are so used to getting children toys and games from mega stores such as Toys’rus.

However, these toys and games are conventional, commercialized and common (everyone has one!).

If you are interested in looking for unique unconventional games which you can play with your young children, check out this site:

Some recommendations are:

1. Animal Upon Animal : It's basically a super cute Jenga style game using animals instead!

2. Looping Louie : It is a "hungry hippo" style type of game which appeals to the adults too!

3. Gulo Gulo : Fun filled "fishing" game loves by both children and adults!

4. Hide and Seek (board game) : The most interesting game of all! It consists of an electronic toy (T-Rex, Tiger or Monkey) which you hide it from your child. Then him/her is to use the wand to find the toy! The wand will flash in different lights and intensity to indicate how close the toy is!

If you own any of the above games, please share your feedback with by leaving a comment. Thanks!

Sunday, June 15, 2008

Upcoming Games, 15th June '08: The aMAZEing Labyrinth Board Game

Here's a preview of the games which will be in stock : The aMAZEing Labyrinth Board Game

Let’s Play!

Choose a wooden playing piece and place it on the corresponding circle in one of the four corners of the game board.

Put the 24 treasure cards face down in a pile where everyone can reach them.

On your turn, draw a treasure card, being sure not to show it to the other players.

Use the extra maze card to shift the maze in any of the twelve directions allowed.

Your goal is to create a path for your playing piece to reach the object on your treasure card. If you can’t make it to your treasure yet, move your playing piece along the path as far as you choose, and hope you’ll be able to shift the maze in your favor on your next turn.

Play continues to the left with each player shifting the maze in an effort to reach the treasure pictured on the card they draw from the pile. Once all of the treasures have been reached, the player who has found the most treasures wins!

Players: 1-4
Ages: 8 and above

Upcoming Games, 15th June '08: Bang! The Bullet Board Game

Here's a preview of the games which will be in stock : Bang! The Bullet Board Game
(Adapted from

This special edition includes every BANG!™ card published to date, and a few new extras! Inside, you will find:
• BANG!™ - The basic game
• High Noon™ - The first expansion
• Dodge City™ - The second expansion
• A Fistful of Cards™ - The third expansion

Also two new cards for High Noon™ and three special characters! Plus two blank cards for your own creations, and a special gift: a shiny new Sheriff's badge!

Players: 3-8
• Ages: 8+
• Playing Time: 20-40 minutes

For more info:

Upcoming Games, 15th June '08: Cranium Party Board Game

Here's a preview of the games which will be in stock : Cranium Party Board Game

(Adapted from

*The original award-winning board game!

*Sketch, sculpt, solve puzzles, act, hum and answer questions

*Perfect for parties, reunions, after dinner, vacations -- anytime!

*Each game lasts about an hour -- hilarity guaranteed

Cranium is the outrageous, award-winning board game packed with something-for-everyone fun! Whether you're an aspiring actor, artist, data hound or wordsmith, Cranium gives you a chance to shine.

Cranium brings families and friends together -- after dinner, at parties, on rainy afternoons. When you play Cranium, you'll use your brain in ways you never imagined and find yourself doing the unexpected.

And the fun doesn't end when the game does -- you'll never forget your uncle impersonating Britney Spears, your sister acting out "ants in your pants", your mom spelling "platypus" backwards or your best friend sculpting "platform shoes" out of clay!

Cranium helps people find the fun in all things and brings light and laughter to the lives of people who play.

Players: 4-16 players , Ages: 13 & above

For more info:

Friday, June 13, 2008

Upcoming Games, 13th June '08: Jungle Speed Card Game

Here's a preview of the games which will be in stock next week:

Jungle Speed Card Game

(Adapted from

Jungle Speed was invented approximately 3000 years ago by the Aboulou Tribe in Eastern Trisopotamia to determine the shares of food each member received after a successful hunt. The Aboulous originally used eucalyptus leaves as cards for the game. These early games usually ended in bloody fights because, unfortunately, all of the cards were identical. This simple error nearly drove the tribe to extinction. This is why Jungle Speed remained unknown by the outside world until the 20th century, when 2 clever gamethropologists, Tom & Yako, replaced the leaves with the playing cards we now use today.

In Jungle Speed, you must rely on your keen sense of observation and quick reflexes. It requires a steady hand - which can be hard to maintain during the many fits of maniacal laughter! The wooden Totem sits in the middle of the table, waiting for the player with the fastest reflexes to snatch it up and win the game.

Each player is dealt a hand of cards. In order to win you must be the first player to get rid of all of your cards. Each turn, all of the players reveal one of their cards. If two cards are identical, those players must make a grab for the Totem. The faster player then gives their cards to their unfortunate adversary. To add to the difficulty, certain cards are almost identical, which can trick a hapless player into grabbing the Totem by mistake - a grave error. Other cards force all players to make a grab at once, change the method of play, or otherwise add to the difficulty. It's a Jungle Speed Free-for-all... Do you have the catlike reflexes and the eye of the hawk to win?

1 Cloth Bag
80 Cards
1 Rule Book

Duration: About 15 minutes
Age: 7 and up
Players: 3-8 players

For more info:

Upcoming Games, 13th June '08: Jurassic Jumble Board Game

Here's a preview of the games which will be in stock next week:

Jurassic Jumble Board Game

(Adapted from SET site:

The play is fast and furious, there are no turns. You start with a jumble of dinosaur bones in our hand. Choose which kind of dinosaur you want to build then start switching cards, by blind trading, with anyone who will trade with you. You can trade by either the type of dinosaur or bone structure. While trading be sure to keep one eye on the table, because once the first player goes out, you want to swipe a latex bone from the middle of the table to get your 50 points.

For: Ages 8 to Adult, 2 to 9 Players

For more info:

Upcoming Games, 13th June '08: Ticket to Ride Card Game

Here's a preview of the games which will be in stock next week:

Ticket to Ride Card Game

(Adapted from Days of Wonder site:

A New Train Adventure Begins!

The Ticket to Ride Card Game delivers all of the excitement, fun and nail-biting tension of the original Ticket to Ride board game, but with several unique game-play twists in a new stand-alone, card game format.

Players collect sets of illustrated Train cards which are then used to complete Destination Tickets - routes between two cities depicted on each ticket. But before their Train cards can be used, players must face the risk of "train-robbing", where another player may force them to lose their hard-earned cards.

Every fan of the board game will want to own a copy of the Ticket to Ride Card Game!

The Ticket to Ride Card Game is for 2-4 players ages 8 and older.

It includes 96 Train cards, 6 Big Cities Bonus cards, 46 Destination Tickets and a rules booklet. Playing time is approximately 30 minutes.

The Ticket to Ride Card Game is the perfect portable way to take your next train adventure!

For more info:

Thursday, June 12, 2008

Contact Us

You can contact us for Game orders or Game requests through our email addresses at We will reply as soon as we can!