Thursday, April 1, 2010

Introducing Mystery Express from Days of Wonder

 
 
Mystery Express
A Whodunit on Rails

Mystery Express is a whodunit deduction game from Days of Wonder. The murder that takes place on the Orient Express incorporates 5 different elements represented by a set of Crime cards. Players take on the role of one of 5 traveling characters, each who has their own special powers of deduction. The player who figures out the who, what, when, where and why of the murder before the end of the journey wins.

Designed by Antoine Bauza and Serge Laget, Mystery Express is an imaginative new take on the classic deduction board game, made up of top-notch components and unique, period-perfect illustrations



Inside The Box
3-5 Players
Age 12+
60-90 minutes

Contains

1 Board map of the Mystery Express and its itinerary from Paris to Istanbul
5 Player figures with matching character tokens
5 Ticket wallets
100 Deduction sheets that players will use to keep track of their deductions
1 Telegram notepad for players' to wire their suspicions in from Budapest
72 Crime cards, divided into 5 distinct Crime categories
1 Mystery Express miniature train
1 (gray) Conductor figure and 6 small Conductor tokens
2 Small Passenger tokens
1 Miniature travel bag
1 Miniature whistle
1 Rules booklet
 

Introducing Dungeon Lords! by Zman Games


They meet in a tavern. They quaff a few ales. Before the night is over, the strong warrior, the wily wizard, the committed priest and the sneaky thief form an inseparable party of adventurers, ready to rid the world of evil. And wouldn’t you know it? There just happens to be some evil within easy walking distance. A dark lord has filled a nearby hill with tunnels, traps, treasure, and trolls. And so the next morning (or the next afternoon if too many ales were quaffed) the heroes set out to fight for Right, conquer the dungeon, and punish the wicked lord (by taking all his treasure, of course). It’s a classic scenario, and any veteran dungeon crawler will tell you that’s the way things ought to be.

But what about that dark lord? Does anyone ever think about his feelings? Those adventurers, who have never done an honest day’s work in their lives, can not begin to imagine how much effort goes into building a respectable dungeon. They have no idea how hard it is to tunnel through granite, how expensive good traps are these days, how difficult it is to find qualified imps, or how

much food it takes to feed a troll. And the bureaucracy! Dungeons must meet rigid safety specifi cations, gold mining is subject to strict regulations, and taxes are due whenever the Ministry of Dungeons feels like it. And as soon as the dungeon is built, some band of do-gooders comes along and hacks everything up. Life is not easy for a dungeon lord.

The Board



Contents: 1 Central board, 1 Distant Lands board, 1 Progress board, 4 Dungeon boards, 85+ cards, ~40 imp figures, lots of monster(or ghost), room, adventurer, paladin, event, tunnel, item tiles, 48 wooden minion figures, lots of tokens and counters, and rules


No. of players: 2-4

Ages: 12+

Playing time: 120 minutes
 
Price: SGD $92
 

Thursday, March 25, 2010

Introducing Wig Out Card Game

If you are a fan of easy to play, suitable for family and children games, Wig out will be a nice choice for you!











From Gamewright comes this nice Wig Out Card Game!  

How to Play: Flip your wig for this fast and frenzied card game that will put your frizzy in a tizzy! Race against your opponents to get rid of cards by matching all kinds of colorful hairstyles. Put together a pair of Pigtails. Combine a couple of Cornrows. Match a Mullet or some Mohawks. The first player out of cards is a cut above the rest!

Details:
  • Ages 6 and up
  • 2 to 6 players
  • Playing time: 12 minutes or less
Awards:
Reinforces:
  • Hand-Eye Coordination
  • Matching
Coming Soon at Budget Board Games at $12 per set!

Tuesday, October 27, 2009

Introducing Dominion: Seaside Expansion



From Rio Grande Games Site: http://www.riograndegames.com/games.html?id=326  

All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports, you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.

This is the 2nd addition to Dominion.
It adds 26 new Kingdom cards to Dominion. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.  

*Note* Dominion: Seaside is an expansion to both Dominion and Dominion: Intrigue.
As such, it does not contain material for a complete game. Specifically, it does not include the Treasure, Victory, Curse, or Trash cards. Thus, you will need either the base game or Intrigue to play with this expansion and have experience playing Dominion with either of the first two games. It is designed to work with either or both of these sets, and any future expansions that may be published. We hope you enjoy this expanding world of Dominion!

Retailing at $62 and reaching soon!

Introducing Munchkin Fairy Dust Expansion

Meet the Sparkly Good Fairy. She wants all the munchkins to play nice, and she's willing to bash heads to make sure they do. Play her way, and she'll bribe you with Fairy Dust. Otherwise, you might end up fighting her instead. And if you don't take her out, she'll be back again and again . . .

Fairy Dust is a 15-card expansion for classic Munchkin. It introduces the Sparkly Good Fairy and her deck of Fairy Dust cards – extra rewards for munchkins who are willing to help each other. (It's perfectly munchkinly to be nice . . . as long as you get something cool for doing it!) Every card in the set is full-color, with added glittery pink and silver Fairy Dust.

Munchkin Fairy Dust is fun whether you stick with the core Munchkin set or play with all the expansions you can get their hands on. And at less than four bucks (USD), it's a no-brainer!

For more info: http://www.worldofmunchkin.com/fairydust/

Retailing at $6 and reaching soon!

Monday, October 5, 2009

Mayday Game Sleeves Guide

Having problems finding the right size sleeves for your card or board games?

Download Mayday games sleeve guide to over 300 games with sizes and type of sleeve(s) required. Please note some games have more than one size of card! http://www.maydaygames.com/sleeves.pdf

Some tips:

1. Try to fit by width rather than by length as you can trim off the length for a close fit but you can't do that for the width!

2. Note the thickness of the sleeves. Only the Premium Euro sleeves are of the thick close to lamination thickness.

-> For heavily abused card games like Uglydoll, Jurassic Jumble, sleeves are usually not suitable. You will probably require thick lamination to protect the cards from the heavy abuse.

-> For cards seldom handled (means usually not place on hand), the usual thin sleeves will be more than enough. However, for card games having tons of cards, thick (premium sleeves) will really increase the deck size and increase shuffling difficulty. (need to tradeoff between thick decks and durable decks!)

Saturday, August 1, 2009

Just Arrived! Kingsburg: To Forge a Realm Expansion

As the territories of Kingsburg expand, the forging of the realm continues! A host of new governors have been given command of outlying provinces of the royal realm, and once again they must influence advisors, strengthen their provinces, and defend the realm from the depredations of marauding foes.

Competing with their fellows, governors must utilize brand new abilities and buildings to their fullest to secure a place on the king's council! Kingsburg: To Forge a Realm contains a host of new features for your Kingsburg game, including:

• New province sheets with additional buildings.

• Building row overlays.

• Governor Cards

• The Destiny deck

• Soldier Tokens

Kingsburg: To Forge a Realm adds modular game variants that can be played individually, in various combinations, or all together for a richer gaming experience for your gaming group!

More Info From Boardgamegeek:

The expansion is composed by five "modules". One or more modules can be added to the game in order to customize it to your liking (or to have a slightly different challenge each time).

They are: 1) two extra rows of buildings 2) seven "alternative rows" of buildings (each replacing one of the seven standard ones; each player gets two of these during setup and thus has a slightly different board than the others to manage) 3) more than twenty Characters (each one with a special ability; every player gets one of them and enjoys his/her special power for the whole game) 4) more than twenty Events (they are shuffled and one is revealed at the start of each year, producing a special effect for that year only, which may be helpful, neutral or detrimental, but it's always applied to all players) 5) an alternative (deterministic) way to handle wintry reinforcements (rather than the die, each player gets six tokens numbered 0, 1, 1, 2, 3 and 4 during setup; at the beginning of each Winter you use and discard a token to get that many extra soldiers from the King).

Now available @ $45 per set!