For gamers who are using the Premium Euro sized card sleeves from Mayday games, here are good news for you. Mayday games have introduced premium sleeves for all of their standard sleeves!
From Mayday Games:
This category is for our PREMIUM thickness sleeves. These have 50 sleeves per pack and are designed to be 125% thicker than our standard sleeves. These sleeves offer a thicker/sturdy sleeve to protect your board game cards as much as possible. These are great for higher priced or rare games or where there is a desire to keep the cards looking as fresh and new as the day they came out of the box. All sleeves in this category are of PREMIUM thickness. These sleeves are for those with truly high standards of game preservation, or where the expense of replacing the cards in a game is just too high. Go on, live a little!
Sleeve Size Guide:
Premium
Premium Mini Chimera Game Sleeves 43 X 65 MM (50 Pack) $2.50 (In Stock)
Premium Mini USA Game Size Sleeves 41 X 63 MM (50 Pack) $2.50 (In Stock)
Premium Mini Euro Card Sleeves 45 MM X 68 MM (50 Pack) $2.50 (Restock next week)
Premium USA Chimera Game Sleeves 57.5 X 89 MM (50 pack) $3.30 (Restock next week)
Premium Card Game Sleeves 63.5 MM X 88 MM (50 pack) $3.30 (Restock next week)
Premium Standard USA Game Size Sleeves 56 MM X 87 MM (50 pack) $3.30 (Restock next week)
Premium Euro Card Sleeves 59 MM X 92 MM (50 pack) $3.30 (In Stock)
Standard
Standard Mini Chimera Game Sleeves 43 X 65 MM (100 Pack) $2.50 (In Stock)
Standard Mini USA Game Size Sleeves 41 X 63 MM (100 Pack) $2.50 (In Stock)
Standard Mini Euro Card Sleeves 45 MM X 68 MM (100 Pack) $2.50 (In Stock)
Standard USA Chimera Game Sleeves 57.5 X 89 MM (100 pack) $3.30 (In Stock)
Standard Card Game Sleeves 63.5 MM X 88 MM (100 pack) $3.30 (Out of stock)
Standard USA Game Size Sleeves 56 MM X 87 MM (100 pack) $3.30 (Restock next week)
Standard Euro Card Sleeves 59 MM X 92 MM (100 pack) $3.30 (Restock next week)
For more info on which size of sleeves to use, look here:
http://maydaygames.com/sleeves.pdf
Some sleeve sizes for our popular games:
Agricola (350 cards)
4 x Standard Euro Card Sleeves 59 MM X 92 MM or 7 x Premium Euro Card Sleeves 59 MM X 92 MM
Bang! the Bullet (207 cards)
3 x Standard USA Game Size Sleeves 56 MM X 87 MM or 5 x Premium Standard USA Game Size Sleeves 56 MM X 87 MM
Bohnanza (161 cards)
2 x Standard USA Game Size Sleeves 56 MM X 87 MM or 4 x Premium Standard USA Game Size Sleeves 56 MM X 87 MM
Citadels (150 cards)
2 x Standard USA Chimera Game Sleeves 57.5 X 89 MM or 3 x Premium USA Chimera Game Sleeves 57.5 X 89 MM
Munchkin Series
Munchkin (168 cards)
2 x Standard USA Chimera Game Sleeves 57.5 X 89 MM or 4 x Premium USA Chimera Game Sleeves 57.5 X 89 MM
Munchkin 2 – Unnatural Axe (112 cards)
2 x Standard USA Chimera Game Sleeves 57.5 X 89 MM or 3 x Premium USA Chimera Game Sleeves 57.5 X 89 MM
Munchkin 3 – Clerical Errors (112 cards)
2 x Standard USA Chimera Game Sleeves 57.5 X 89 MM or 3 x Premium USA Chimera Game Sleeves 57.5 X 89 MM
Munchkin 4 – The Need for Steed (112 cards)
2 x Standard USA Chimera Game Sleeves 57.5 X 89 MM or 3 x Premium USA Chimera Game Sleeves 57.5 X 89 MM
Munchkin 5 – De-Ranged (112 cards)
2 x Standard USA Chimera Game Sleeves 57.5 X 89 MM or 3 x Premium USA Chimera Game Sleeves 57.5 X 89 MM
Munchkin 6- Demented Dungeons (20 double sided cards, 16 standard cards)
No sleeves for the double sided cards
1x Standard USA Chimera Game Sleeves 57.5 X 89 MM or 1 x Premium USA Chimera Game Sleeves 57.5 X 89 MM (for standard sized cards only)
Munchkin 7 – More Good Cards (56 cards)
1 x Standard USA Chimera Game Sleeves 57.5 X 89 MM or 2 x Premium USA Chimera Game Sleeves 57.5 X 89 MM
Dominion (470 cards)
5 x Standard Euro Card Sleeves 59 MM X 92 MM or 10 x Premium Euro Card Sleeves 59 MM X 92 MM
Loot! (78 cards)
1 x Standard Card Game Sleeves 63.5 MM X 88 MM or 2 x Premium Card Game Sleeves 63.5 MM X 88 MM
Saboteur (110 cards)
2 x Standard USA Game Size Sleeves 56 MM X 87 MM or 3 x Premium Standard USA Game Size Sleeves 56 MM X 87 MM
* Note that for all sleeves only order, only postage option will be offered.
Saturday, August 28, 2010
Introducing Forbidden Island by Gamewright
Forbidden Island™
Adventure...If You Dare
| Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss! |
| It’s a great honor to introduce the latest creation by cooperative game master, Matt Leacock. There are so many things we love about this unique game: from the rich illustrations, to the collaborative nature of play, to the innovative set of rules, to the infinite possibilities generated by the tiles and cards. Don’t be surprised if your pulse starts pounding faster soon after you start playing – it’s a game that instantly generates an electrifying atmosphere of tension and excitement! |
- Problem Solving
- Strategic Thinking
- Cooperation
- Ages 10 and up
- 2 to 4 players
- Playing time: 30 minutes
- 58 playing cards
- 24 island tiles
- 6 pawns
- 4 treasure figurines
- 1 water meter
- 1 water level marker
http://www.gamewright.com/gamewright/pdfs/Rules/ForbiddenIsland-RULES.pdf
For gamers who loves Pandemic, Forbidden Island is a re-themed Pandemic and it's more suitable for younger players. A better cooperative family game!
This is the 2nd reprint as the first print is insufficient to meet demand! Limited sets are available at $35 per set and coming soon. Reserve your set now!
Wednesday, June 23, 2010
New Stock Updates: Gryphon Games Shelf Series
Gryphon Games Shelf Series:
1. Reiner Knizia's Money $32
2. Matt Leacock's Roll Through the Ages $55
3. Reiner Knizia's Gem Dealer $34
4. Stefan Dorra's For Sale $34
5. Reiner Knizia's High Society $34
6. Alan Moon and Bruno Faidutti's Incan Gold $34
7. Reiner Knizia's Looting London $34
8. Carey Grayson's Birds on a Wire $34
9. Reiner Knizia's Masters Gallery $34
10. Carlo Rossi and Lorenzo Tarabini's Cornucopia $34
There are limited sets for each of the games, 1 set each available only so do grab them soon.
For the 1st person to buy this entire series, it will only be at $330! (Subjected to availability)
First come first serve!
More info on this series can be found on:
http://www.eaglegames.net/SearchResults.asp?Cat=39
1. Reiner Knizia's Money $32
2. Matt Leacock's Roll Through the Ages $55
3. Reiner Knizia's Gem Dealer $34
4. Stefan Dorra's For Sale $34
5. Reiner Knizia's High Society $34
6. Alan Moon and Bruno Faidutti's Incan Gold $34
7. Reiner Knizia's Looting London $34
8. Carey Grayson's Birds on a Wire $34
9. Reiner Knizia's Masters Gallery $34
10. Carlo Rossi and Lorenzo Tarabini's Cornucopia $34
There are limited sets for each of the games, 1 set each available only so do grab them soon.
For the 1st person to buy this entire series, it will only be at $330! (Subjected to availability)
First come first serve!
More info on this series can be found on:
http://www.eaglegames.net/SearchResults.asp?Cat=39
Thursday, April 1, 2010
Introducing Mystery Express from Days of Wonder
Mystery Express
A Whodunit on Rails
Mystery Express is a whodunit deduction game from Days of Wonder. The murder that takes place on the Orient Express incorporates 5 different elements represented by a set of Crime cards. Players take on the role of one of 5 traveling characters, each who has their own special powers of deduction. The player who figures out the who, what, when, where and why of the murder before the end of the journey wins.
Designed by Antoine Bauza and Serge Laget, Mystery Express is an imaginative new take on the classic deduction board game, made up of top-notch components and unique, period-perfect illustrations
Inside The Box
3-5 Players
Age 12+
60-90 minutes
Contains
1 Board map of the Mystery Express and its itinerary from Paris to Istanbul
5 Player figures with matching character tokens
5 Ticket wallets
100 Deduction sheets that players will use to keep track of their deductions
1 Telegram notepad for players' to wire their suspicions in from Budapest
72 Crime cards, divided into 5 distinct Crime categories
1 Mystery Express miniature train
1 (gray) Conductor figure and 6 small Conductor tokens
2 Small Passenger tokens
1 Miniature travel bag
1 Miniature whistle
1 Rules booklet
For more info: http://www.daysofwonder.com/mystery-express/en/
Introducing Dungeon Lords! by Zman Games
They meet in a tavern. They quaff a few ales. Before the night is over, the strong warrior, the wily wizard, the committed priest and the sneaky thief form an inseparable party of adventurers, ready to rid the world of evil. And wouldn’t you know it? There just happens to be some evil within easy walking distance. A dark lord has filled a nearby hill with tunnels, traps, treasure, and trolls. And so the next morning (or the next afternoon if too many ales were quaffed) the heroes set out to fight for Right, conquer the dungeon, and punish the wicked lord (by taking all his treasure, of course). It’s a classic scenario, and any veteran dungeon crawler will tell you that’s the way things ought to be.
But what about that dark lord? Does anyone ever think about his feelings? Those adventurers, who have never done an honest day’s work in their lives, can not begin to imagine how much effort goes into building a respectable dungeon. They have no idea how hard it is to tunnel through granite, how expensive good traps are these days, how difficult it is to find qualified imps, or how
much food it takes to feed a troll. And the bureaucracy! Dungeons must meet rigid safety specifi cations, gold mining is subject to strict regulations, and taxes are due whenever the Ministry of Dungeons feels like it. And as soon as the dungeon is built, some band of do-gooders comes along and hacks everything up. Life is not easy for a dungeon lord.
The Board
Contents: 1 Central board, 1 Distant Lands board, 1 Progress board, 4 Dungeon boards, 85+ cards, ~40 imp figures, lots of monster(or ghost), room, adventurer, paladin, event, tunnel, item tiles, 48 wooden minion figures, lots of tokens and counters, and rules
No. of players: 2-4
Ages: 12+
Playing time: 120 minutes
Price: SGD $92
Thursday, March 25, 2010
Introducing Wig Out Card Game
If you are a fan of easy to play, suitable for family and children games, Wig out will be a nice choice for you!

From Gamewright comes this nice Wig Out Card Game!
How to Play: Flip your wig for this fast and frenzied card game that will put your frizzy in a tizzy! Race against your opponents to get rid of cards by matching all kinds of colorful hairstyles. Put together a pair of Pigtails. Combine a couple of Cornrows. Match a Mullet or some Mohawks. The first player out of cards is a cut above the rest!
Details:

From Gamewright comes this nice Wig Out Card Game!
How to Play: Flip your wig for this fast and frenzied card game that will put your frizzy in a tizzy! Race against your opponents to get rid of cards by matching all kinds of colorful hairstyles. Put together a pair of Pigtails. Combine a couple of Cornrows. Match a Mullet or some Mohawks. The first player out of cards is a cut above the rest!
Details:
- Ages 6 and up
- 2 to 6 players
- Playing time: 12 minutes or less
- Oppenheim Toy Portfolio Gold Award
- Dr. Toy's Best Vacation Products
- iParenting Media Award
- Parents' Choice Approved
- Canadian Toy Testing Council *** (Highest Rating)
- Canadian Toy Testing Council "Best Bet" Award
- Hand-Eye Coordination
- Matching
Tuesday, October 27, 2009
Introducing Dominion: Seaside Expansion

From Rio Grande Games Site: http://www.riograndegames.com/games.html?id=326
All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports, you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.
This is the 2nd addition to Dominion.
It adds 26 new Kingdom cards to Dominion. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.
*Note* Dominion: Seaside is an expansion to both Dominion and Dominion: Intrigue.
As such, it does not contain material for a complete game. Specifically, it does not include the Treasure, Victory, Curse, or Trash cards. Thus, you will need either the base game or Intrigue to play with this expansion and have experience playing Dominion with either of the first two games. It is designed to work with either or both of these sets, and any future expansions that may be published. We hope you enjoy this expanding world of Dominion!
Retailing at $62 and reaching soon!
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